New Age Programs

The fourth Industrial Revolution (IR 4.0) has changed the landscape of educational innovation. IR 4.0 is controlled by artificial intelligence and digital physical frameworks that make human-machine interface more universal. Quick revolution in innovation has delivered another model of education for the future ─ Education 4.0. To prepare graduates for future life and work achieved by IR 4.0 where more smart robots will supplant people in certain activity divisions, education should harness on pertinent information and abilities that couldn’t be replaced by robots.
Innovation interruption that produces Education 4.0 that focuses on educational development and skill has made future learning more customized, hyper, intelligent, portable, worldwide and virtual. Past the 21st century abilities, advanced skills and development, for example, Artificial Intelligence (AI), huge information and examination, distributed computing and portable arrangement, online networking, the Internet of Things (IoT), Virtual Reality (VR) and Augmented Reality (AR) with computerized pleasures are in a general sense changing the flow of education and instructional advances landscape into new type of computerized teaching method and smart classroom.
IR 4.0 that detonated exponentially has rambled the future learning into wonderland. Sci-fi moves toward becoming science certainty ─ where creative energy knows no bound; and virtual and augmented reality is crawling into smart classroom. Self-sufficient and intelligent robots, rambles, vehicles and classrooms are joys of the day. As cutting edge educators @ RBU, we must investigate new and creative approaches to utilizing educational innovation to upgrade future learning.
At RBU, we are striving hard to ensure all our programs are aligned with Industry 4.0 framework and follow Education 4.0 philosophy that will require gradual paradigm shift. All learning interventions have to be designed in such a way that address:

  1. Demand-led instead of supply-led education
  2. Programs that are competency-based instead of knowledge-based
  3. All learnings on campus to incorporate disruptive technologies and related skill-sets
  4. Campus ecosystem to ensure lifelong learning instead of front-loaded learning
  5. Program design to be modular instead of one-shot going
  6. Learning in the classroom to ensure emphasis on EQ than IQ alone